Paper architects such as Etienne-Louis Boullee and
Claude-Nicolas Ledoux to this day inspire and influence modern architecture
through their radical imagery of fantasy style futuristic monuments. Their anti-Baroque tendencies within
neoclassicism through elimination of all camouflage and décor were only
understandable through graphic representation, not three dimensional generations. Although these architects designed their fair
share of inhabitable spaces, their most famous pieces were those of which could
never (in their time) be dreamt of possible construction. Boullee’s ideals behind the perfections in
the cosmos were above and beyond his time, yet have enough validation behind
them to make them collegiate precedents as far as science fiction and videogame
atmospheric designs are concerned. “…his
cenotaph for Sir Isaac Newton, a grandiose gesture of mourning, was seen to
embody not only Newton’s universal science but the perfection of the cosmos,
eternity and infinity.”
These fantasy structures inspired not by constructed
material, but rather by spatial experimentation. The effect was so great on the world of
architecture that even still modern architecture is influenced by these
masterworks. If a few drawings of
unrealistic structure changed the perspective of modernism to a level which they
did, imagine what fantasy works of today’s artists and designers could
achieve. In my opinion, virtual reality
design is the new paper architect. These
select designers create structures and atmospheres to exist in parallel with
concept bases and storyline, but only to a purely experiential level. The game levels set a reality for players to
explore and visualize without worldly limitations to hinder construction, such
as gravity or weather behaviors. If the
field of architecture could accept this realm as a sandbox for constructive
inspiration and truly free creation, I believe (as stated in several earlier
blog posts) new eras of architectural manifestation could be achieved.
Jakov Chernikov commented to Stalin in 1938 that, “He
objected to the fact that he, a man who had devoted his life to architectural
research and design in the service of the glorious Stalinist Era, had been
prohibited to work, and merely because he possessed a highly developed
imagination.” In today’s academic
methodologies of architectural design, the same frustrations of choked creative
freedom seem to be revealed. With projects
being based in real world scenarios, students crave to break away from rigid
limitations of construction and coding. Why
not offer virtual reality courses in order to ease creative tensions within
studios? The result may be beautiful. Perhaps a practical new Babylon may come
about through one of these processes. “…in
New Babylon the disorientation that furthers adventure, play and creative
change is privileged. The space of New
Babylon has all the characteristics of a labyrinthine space, within which
movement no longer submits to the constraints of given spatial or temporal
organization.”